An identity with an edge.
A name, a logo, a tone. The app owns its dark humour from second one: hood, silence, one clear promise — trust no one.

Trust no one.
The Killer party game, digitalised for your nights out.
Interfector turns any party into a game of Killer. Every player gets a secret target and an absurd mission to pull off in real life. Mission accomplished, the victim confesses, the killer inherits their target. Last one standing wins.
Assigned secretly by the app. Nobody else knows who's after who.
Absurd, playable in real life. A single witness is enough to confirm.
The chain tightens, alliances break, one player takes it all.
A name, a logo, a tone. The app owns its dark humour from second one: hood, silence, one clear promise — trust no one.

The mission screen fits on a single card: your target, their bio, the mission to run, one button — I completed my mission. Get suspected? Report it in one tap.

The confession triggers everything: the victim confirms in-app, your counter ticks up, the app reveals your next target. The chain tightens live.

A code to shout across the room, a quick share, and the list of future victims fills up. Up to 30 players, one host, zero friction.

End of game: the app counts eliminations, hands out silly trophies — sneakiest player, dumbest death, shortest survival — and offers to run another round on the spot.

Interfector is in active development. Next step: closed beta before hitting the App Store and Play Store.
Live on iPhone. Android version in the works.
Design, code and product direction by Kylian Titren for KYKS.